#ifndef __HELLOWORLD_SCENE_H__
#define __HELLOWORLD_SCENE_H__

#include "cocos2d.h"
#include "Benzier.h"
#include "cocos-ext.h"

using namespace cocos2d;
using namespace cocos2d::extension;
class HelloWorld : public cocos2d::CCLayer, public cocos2d::extension::CCTableViewDataSource, public cocos2d::extension::CCTableViewDelegate
{
public:
	
	//background
	CCSprite* m_background;
	CCSprite* m_fish;

	CCSize visibleSize;
	bool m_testMove;

	//test bezier
	Benzier* m_benzier;
	vector<CCPoint> *m_p ;

    // Here's a difference. Method 'init' in cocos2d-x returns bool, instead of returning 'id' in cocos2d-iphone
    virtual bool init();  

    // there's no 'id' in cpp, so we recommend returning the class instance pointer
    static cocos2d::CCScene* scene();
    
    // a selector callback
    void menuCloseCallback(CCObject* pSender);
	void ccTouchesEnded(CCSet* touches, CCEvent* event);
	virtual void update(float dt);

    // implement the "static node()" method manually
    CREATE_FUNC(HelloWorld);
};

#endif // __HELLOWORLD_SCENE_H__
